Gustavo Allebrandt

Technical Artist


My name is Gustavo Allebrandt. I live in Porto Alegre, southern Brazil. I have enjoyed technology for a long time; however in 2007 I had the opportunity to go deeply into it and I started working in this field.

From the beginning of my career I have worked in projects for great companies such as Cartoon Network, EA Games, Unity Technologies, Coca-Cola, Ford, Globo, Olympikus, Petrobras and more.

I started working as a Front End Developer at W3Haus using HTML/CSS/JS and after that I moved to Flash, programming and animating interactive websites and applications. By using Flash I had the opportunity to learn more about AS3, OOP, MVC and UI animation.

In the gaming industry I started working at Aquiris Game Studio. For more than three and a half years inside the studio, I had the opportunity to do different tasks such as modeling, texturing, animation, vfx and programming. By doing that I was able to understand the main steps in the game development process for standalone devices like PC/Mac and mobile, iOS/Android.

I have been using Unity 3D as a game engine for a long time, it helps me to create and set up effects, particles, lightmaps, shaders and scripts. For modeling and animation I use 3DSMax, and in some cases ZBrush helps me with organic shapes. I have been also developing tools for 3DSMax using MaxScript. For Unity I have been creating shaders using Surface Shader and CG Language and editor tools using C#.


Today I am working full time as a freelancer. If you liked my work and enjoyed my profile, please feel free to get in touch.


To see my full resume, you can access my LinkedIn profile.


Please feel free to contact me at
I will try to get back to you as soon as I can.

Gustavo Allebrandt