Gustavo Allebrandt

Technical Artist


Created at Aquiris Game Studio, I was responsible for most part of this high-poly model, the first Ballistic game character art direction. Since the art direction was being changed along the way, new characters were developed.

Based on concept arts and photo references, I have used 3dsmax to give the main shape of the character, and then ZBrush for the first time ever to sculpt muscles, clothes and other details.

ZBrush Soldier


People directly involved with my work in this project.